Lumen
digital / physical, 2022
Role
CEO, Designer, Developer
Contributors
Arvind Sanjeev
Can Yanardag
Anoushka Garg
Special Thanks
To all our advisors, investors, and believers

Lumen is a response to the current state of the metaverse. The metaverse is not built for group experiences. This is why we built an augmented reality flashlight — it is an iPhone-powered handheld device that uses projected AR to allow users to freely walk around and augment their physical surroundings. Just shine Lumen on an object and/or surface and see it come alive. We believe in a metaverse that is physical first, social by default, and not constrained to screen-based experiences.

Lumen was incorporated in 2021. We have sold units to entities such as Snap, Meow Wolf, Stanford, Harvard, and creative agencies across the globe.

Some notable investors include: Alex Chung, Aaron Koblin, and David Rose

Check out Lumen.World to learn more.

An augmented reality flashlight enabling AR experiences for groups

Lumen at-home escape room experience

Lumen at-home escape room experience

Lumen being used to color reliefs in museum

Lumen being used to color reliefs in museum

A studio ghibli inspired game, created by Ollie Tyler

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Using lumen outdoors to discover hidden content

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Lumen being tested in the classroom

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See what's inside Lumen

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